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CHEAT CODE

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Sunday, September 27, 2009

Call Of Duty - World At War

Cheat Codes:

------------

Press ~ to display the console window. Type "devmap [map name]" to enable

cheat mode. Then, enter one of the following codes at the console window.

Code

Result

god

God Mode.

give all

All weapons, full ammo, health and armor.

noclip

Walk through solid objects.

notarget

Invisibility to most enemies.

kill

suicide.

jumptonode

Teleport to a node.

ufo

Flight mode.

mapname

List maps.

devmap [map name]

Change maps with cheat mode enabled.

map [map name]

Change maps.

demigod

Double health and can survive one grenade explosion.

sf_use_ignoreammo 1

Unlimited amunition.

sf_use_bw 1

Black and white movie mode.

sf_use_invert 1

Photo negative mode.

sf_use_chaplin 1

Silent movie mode.

Veteran mode:

-------------

Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.

Zombie mode:

------------

Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.

Bonus weapons:

--------------

Successfully complete the indicated task to unlock the weapon or weapon attachment:

Bolt Action Rifles:

-------------------

Springfield

Reach Level 4.

Bayonet

Successfully complete Marksman Challenge 1

(increases melee attack range).

Rifle Grenade

Successfully complete Marksman Challenge 2

(grenade launcher attachment, replaces Perk 1 slot).

Arisaka

Reach Level 4.

Sniper Scope

Successfully complete Marksman Challenge 1

(increases accuracy and range).

Bayonet

Successfully complete Marksman Challenge 2

(increases melee attack range).

Rifle Grenade

Successfully complete Marksman Challenge 3

(grenade launcher attachment, replaces Perk 1 slot).

Mosin-Nagant

Reach Level 21.

Kar98k

Reach Level 41.

PTRS-41

Reach Level 57.

Rifles

------

SVT-40

Reach Level 4.

Flash Hider

Successfully complete Marksman Challenge 1

(invisible on radar when firing, reduced muzzle flash).

Aperture Sight

Successfully complete Marksman Challenge 2

(precision sight).

Telescopic Sight

Successfully complete Marksman Challenge 3

(enhanced telescopic sight).

Gewehr 43

Reach Level 7.

Suppressor

Successfully complete Marksman Challenge 1

(invisible on radar when firing, reduced muzzle flash).

Aperture Sight

Successfully complete Marksman Challenge 2 (precision sight).

Telescopic Sight

Successfully complete Marksman Challenge 3 (enhanced telescopic sight).

Rifle Grenade

Successfully complete Marksman Challenge 4

(grenade launcher attachment, replaces Perk 1 slot).

M1 Garand

Reach Level 17.

STG-44

Reach Level 37.

M1A1 Carbine

Reach Level 65.

Sub Machine Guns:

-----------------

Thompson

Reach Level 4.

Suppressor

Successfully complete Marksman Challenge 1(invisible on radar when firing, reduced muzzle flash, but shorter range).

Aperture Sight

Successfully complete Marksman Challenge 2(precision sight).

Round Drum

Successfully complete Marksman Challenge 3(increased ammunition capacity).

MP40

Reach Level 10

Suppressor

Successfully complete Marksman Challenge 1(invisible on radar when firing, reduced muzzle flash, but shorter range).

Aperture Sight

Successfully complete Marksman Challenge 2 (precision sight).

Dual Magazine

Successfully complete Marksman Challenge 3 (increased ammunition capacity).

Type 100

Reach Level 25.

Ppsh

Reach Level 41.

Shotguns:

---------

M1897 Trench Gun

Reach Level 4.

Grip

Successfully complete Marksman Challenge 1(vertical foregrip to reduce recoil, replaces Perk slot 1).

Bayonet

Successfully complete Marksman Challenge 2 increases melee attack range).

Double Barreled Shotgun

Reach Level 29.

Machine Guns:

-------------

Type 99

Reach Level 4.

Bipod

Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

Bayonet

Successfully complete Marksman Challenge 2 (increases melee attack range).

BAR

Reach Level 4.

Bipod

Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

DP-28

Reach Level 13.

MG 42

Reach Level 33.

FG 42

Reach Level 45.

Browning M1919

Reach Level 61.

Pistols:

--------

Colt M1911

Reach Level 4.

Nambu

Reach Level 4.

Walther P38

Reach Level 4.

Tokrev TT-33

Reach Level 21.

.357 Magnum

Reach Level 49.

Primary Grenades:

-----------------

Frag

Reach Level 4.

N 74 ST

Reach Level 4.

Molotov Cocktail

Reach Level 10.

Special Grenades:

-----------------

Smoke

Reach Level 4.

Tabun Gas

Reach Level 4.

Signal Flare

Reach Level 4.

Extra custom weapon slots:

--------------------------

Reach the indicated Prestige rank to unlock the extra custom weapon slot:

6

First Prestige

7

Second Prestige

8

Fourth Prestige

9

Seventh Prestige

10

Tenth Prestige

Perks:

------

Successfully complete the indicated task to unlock the perk:

Perk Slot 1:

------------

Special Grenade x3

Reach Level 4 (three special grenades, no smoke).

Satchel Charge x2

Reach Level 4 (two remote detonation explosives).

M9A1 Bazooka x2

Reach Level 4 (bazooka with two rockets).

Bomb Squad

Reach Level 16.

Bouncing Betty x2

Reach Level 24.

Bandolier

Reach Level 40.

Primary Grenade x2

Reach Level 44.

M2 Flamethrower

Reach Level 65.

Perk Slot 2:

------------

Stopping Power

Reach Level 4 (increased bullet damage).

Fireworks

Reach Level 4 (higher explosive weapon damage).

Flak Jacket

Reach Level 4 (reduce explosive damage).

Gas Mask

Reach Level 4 (protect against Tabun Gas).

Juggernaut

Reach Level 4 (increased health).

Camouflage

Reach Level 12.

Sleight Of Hand

Reach Level 28.

Shades

Reach Level 32.

Double Tap

Reach Level 36.

Overkill

Reach Level 56.

Perk Slot 3:

------------

Deep Impact

Reach Level 4 (deeper bullet penetration).

Extreme Conditioning

Reach Level 4 (sprint for longer distances).

Steady Aim

Reach Level 4 (increased hip fire accuracy).

Toss back

Reach Level 6 (reset fuse of picked up grenades).

Second Chance

Reach Level 9 (revive downed allies).

Martyrdom

Reach Level 20.

Fireproof

Reach Level 48.

Dead Silence

Reach Level 52.

Iron Lungs

Reach Level 60.

Reconnaissance

Reach Level 64.

Vehicle Perks:

--------------

Water Cooler

Reach Level 4 (decreased turret overheat).

Greased Bearings

Reach Level 4 (increased turret rotation speed).

Ordnance Training

Reach Level 12.

Lead Foot

Reach Level 28.

Coaxial Machine Gun

Reach Level 40.

Map names:

----------

Use one of the following entries with the devmap or map codes.

Mission

Code

Semper Fi

mak

Little Resistance

pel1

Hard Landing

pel2

Vendetta

sniper

Their Land, Their Blood

see1

Burn 'Em Out

pel1a

Relentless

pel1b

Blood & Iron

see2

Ring Of Steel

ber1

Eviction

ber2

Black Cats

pby_fly

Blowtorch And Corkscrew

oki2

Breaking Point

oki3

Heart of the Reich

ber3

Downfall

ber3b

Nacht der Untoten

nazi_zombie_prototype

Little Resistance: Ray gun:

---------------------------

After the boat crashes, call in an air strike on the specified location. Run up to the beach and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds the screen will shake and you will hear strange voices. Four lion statues will rise out of the ground with alien ray guns in their mouths.

Airfield: Nazi zombie building:

-------------------------------

Go to the multiplayer map "Airfield". Go to the first side, which is the one where you spawn behind the big building then go out to the field. Instead, go inside the building and examine it. Look around at the pillars and windows, then go upstairs to the left. Look around some more and on the balcony. Notice it is the same building in the Nacht Der Untoten (zombie) mission, except all the entrances are walled up or blocked by an invisible wall.

Getting more ammunition:

------------------------

Use the following trick if run out or are running low on ammunition on any mission in Solo mode. Find a non-essential teammate (someone not involved in the story line).

Walk up to him and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, your teammate should die and should drop his weapon. The difficulty setting will not matter. Non-essential teammates will get replaced when you walk into a battle.

If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt Roebuck and Sgt Rezenov).

Level select codes:

-------------------

First unlock the game's console by going to Game Options and select "Yes" for the Game Console. Next open it up with the ~ key. Then, type in these codes to go to the level.

Password

Effect

Devmap see2

Play the mission Blood and Iron.

Devmap pel1a

Play the mission Burn 'Em Out.

Devmap ber2

Play the mission Eviction.

Devmap pel2

Play the mission Hard Landing.

Devmap pel1

Play the mission Little Resistance.

Devmap pel1b

Play the mission Relentless.

Devmap ber1

Play the mission Ring Of Steel.

Devmap mak

Play the mission Semper Fi.

Devmap see1

Play the mission Their Land, Their Blood.

Devmap sniper

Play the mission Vendetta.

Play zombie level without finishing the game!:

----------------------------------------------

I found this messing around with the devmap command in the console. All you need to do is, from the Single player- Co-op screen go to options and then game options, then enable console (~) if you haven't already. Next go back to the menu screen and push (~) and type devmap nazi_zombie_prototype Press enter. You can play it without even touching single player mode!! While playing you can also use the normal game cheats such as God, Give all and ufo. If you use the ufo code, you can venture outside of the house, the roof and locked rooms.

Multiplayer Sniper Spots:

-------------------------

Here are the good spots to control in each online map (remember to protect yourself with bouncing bettys/satchel charges!)

Outskirts

-Once inside the church tower, look through the circular window. There is a white building with a small balcony in the distance.

Airfield

-In the middle of the map, there is a 2-story concrete building. Make sure to place satchels or bouncing bettys. There is also a large white estate with a ladder and staircase in front of it...

Upheaval

-Towards the top of the map, there is building with two windows that overlook the whole area. Warning: people will try to get you...

Makin

-Go to the circular building and look through the stair entrance. There should be a hut with two rectangular windows overlooking the sandy area. Also, there is a tall building on the water with windows overlooking the whole map.

Hangar

-On the second floor of the hangar, there is a small room. From the outside, you get to it by climbing up the rubble pile on the side of the building.

Dome

-There is a platform with a ladder on the side of the building. To get to this platform, you can either climb the ladder or go up the stairs inside. This spot connects to a ledge inside the building.

Castle

-There are many good spots on this map. The first is a small room overlooking the garden and the front staircase. To get to this room, either climb the ladder or go up the stairs. The second spot is a small room that has a clear sight into the room mentioned above. To get to this room, go to the bottom of the map and climb up the staircase. You should be on a wooden porch that connects to the gardens. Just turn left and you will be in the room.

Cliffs

-There are two concrete bunkers in this map...go to the one on the edge of the cliff.

From this room, you can snipe people as they run by and shoot people trying the get in from behind.

Roundhouse

-This map is probably the worst game map. There is a platform/hallway that goes over the middle of the map. To get to it, go behind the trashed locomotives. Climb up the staircase and turn left at the round platform. You should have a good view of the whole roundhouse in the middle of the map.

Downfall

-There is a bunker/cave in the upper left corner of the map (second row of buildings).

This bunker has a clear shot of enemy respawn points and good protection from tanks.

Make sure to use bouncing bettys.

Get The Professional Achievement:

---------------------------------

This is done on the level "Vendetta" when you are Dimitri Petrenko, the Russian.

Remember to get this achievement DO NOT RELOAD. Shoot the two on the stairs when their heads line up, then shoot the ones next to the tank by headshotting the one crouching.

Now the tricky bit, you should have 3 bullets left. To shoot the two by the car: Move so you are behind Sgt. Reznov, move about one meter back, wait until the one standing lines his hip up with the one crouching, as soon as this happens SHOOT. Then look near the tank there should be a guard and a dog, shoot the guard when he is still, then shoot the dog as soon as you get a clear shot, if you can't wait until it is attacking you then shoot it. You should then have the achievement.

4 Ray Gun's on Little Resistance Easter Egg:

--------------------------------------------

After crashing on the beach, radio in a rocket strike on the Japanese defenses. Once the beach is clear run to the right side of the beach. You will notice a few craters, there are the triggers for the Easter Egg. To unlock it you will have to walk through 4 craters. First walk through the large crater that is full of water, then turn left and walk through the small crater that is full of water, turn left again and walk through the small dry crater, then finally turn left and walk into and stand in the huge crater full of water. Wait about 10 seconds and a weird voice will start talking, and your screen will start shaking. Then 4 statues will come up through the ground.

Each statue will be holding a ray gun.

Online Castle Glitch:

---------------------

Go straight to the wall by Target A (search and destroy mode) then find the blood stain, sprint into and out of that corner repeatedly until you fall through then duck down crawl through the gap and your under the level from here you can kill people but they cant get you - be warned you cant throw grenades through to the level. Also from there if you want to get out of the whole level instead of under it just walk backwards towards the wall on your right you will pass through but don't go too far or you die, from here you can see through nearly all walls and kill people without being spotted.

Hidden radio music:

-------------------

Start any sort of Nazi Zombie game and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right and look at a table to find a radio. Shoot a bullet at the radio then wait a few seconds. You will hear random sorts of music such as rock, disco, opera, and some in game music such as the Russian victory song,the last level music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game can even hear it.

Multiplayer Unlockables:

------------------------

.357 Magnum

Reach level 49.

Arisaka

Reach level 4.

BAR

Reach level 4.

Browning M1919

Reach level 61.

Clan Tag

Reach level 11.

Colt M1911

Reach level 3.

Custom Class Slot 10

Reach Prestige Level 10.

Custom Class Slot 6

Reach Prestige Level 1.

Custom Class Slot 7

Reach Prestige Level 2.

Custom Class Slot 8

Reach Prestige Level 4.

Custom Class Slot 9

Reach Prestige Level 7.

Double-Barreled Shotgun

Reach level 29.

Saving Private Ryan reference:

------------------------------

There will be a section where you will be asked to "Save Private Ryan". This is a reference to the critically acclaimed film Saving Private Ryan.

Nazi Zombies strategies:

------------------------

In the side-game, "Nazi Zombies!" on the map Nacht der Untoten, open the Help room (the one that says "Help" on it) during the 3rd or 4th round. It will supply weapons that will give you the upper hand in a crucial battle. But beware: there are 4 openings that the zombies will try to break through. Also, NEVER open up the stairs; it just means more zombies.

Asylum: Strange sounds:

-----------------------

*You can also hear a disembodied voice near the bathroom. It comes from just outside of the bathroom, and is best heard in Spectator mode.

*Just outside of the bathroom on Asylum, exactly where the disembodied voice is heard, you can also hear a crying girl. She will switch back and forth from crying to laughing,and just like the voice, is quite disturbing.

*All around the stairs that are a bit away from where the piano can be heard, you can here knocking on the wood that is covering up all the windows. If you fly around constantly as a spectator, you will hear this wooden knocking sound everywhere. It distinctly sounds like someone deliberately knocking on wood. It can also be heard on the boarded up windows on the other side of the map.

Asylum: Ghostly piano record:

-----------------------------

Above the bathroom in an invisible room, a piano can clearly be heard being played on a record player. The piano can only be heard if you music setting in the options menu is on.

Cliffside: Strange voice:

-------------------------

On the Japanese spawn side of the map are two concrete bunkers. Go into the one at the top of the hill (with Japanese Flags on it) in Spectator mode. Go through one of the little windows into the back area of the bunker. Turn around and turn up the volume. You should hear a strange garbled and quite disturbing voice coming from the wall.

It is a disembodied voice.

Cliffside: Mysterious shrub:

----------------------------

Go into Spectator mode on Cliffside and look down the cliff at the beach. To the left, you should see a small crater on the beach where a mortar shell has hit. Fly down through the crater and keep going down. Eventually, you will go into some invisible water. Come up outof the water a bit and look around. You should see a large bush nearby in the mist. It is just floating there very far under the map.

Dome: Big crowd:

----------------

Go into the large pit as a spectator, and you will hear the Red Army shouting their battlecry of "URA! URA! URA!". Oddly enough, you cannot hear them at all from within the actual map boundaries (unless you are unfortunate enough to fall in).

Hangar: Torture chamber:

------------------------

In the bottom of the two story tin building on the Marine's spawn side is a jail cell with a dead tortured Russian soldier in it. Coming from the door in the cell, you can periodically hear a Japanese person torturing another soldier.

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