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CHEAT CODE

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Sunday, September 27, 2009

Call of Duty

Cheat Codes:

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Enabling Cheat Codes:

---------------------

In order to enable cheats to be used with the single player version of

Call of Duty, you must follow these steps:

1.Right click on the Call of Duty Single Player shortcut and select

"Properties"

2.In the "Target" field enter(w/o quotes)

"+set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0"

(i.e. "C:\Program Files\Call of Duty\CoDSP.exe" +set thereisacow 1337 +set

developer 1 +set sv_cheats 1 +set monkeytoy 0)

3.Start up COD, press the tilde key (~) to enter console.

4.Enter the below cheats for desired effect.

Effect

Code

Spawn indicated item

give

Full health

give health

Get all items

give all

Ammunition

give ammo

Invincibility

god

Ignored by enemy

notarget

No clipping mode

noclip

Toggle debug mode

debug <0-1>

Toggle developer mode

developer <0-1>

Fly mode

ufo

Teleport to a specific map node

jumptonode

Suicide

kill

List all cvars

cvarlist

Dump all cvars to console

cvardump

Reset all cvars

cvar_restart

List all console commands

cmdlist

List all shaders of current map

shaderlist

List all images of current map

imagelist

List all sounds currently used

snd_list

List all entities currently used

entitylist

List all currently bound keys

bindlist

View graphics information

gfxinfo

Save game

savegame

Load saved game

loadgame

Reset variable to default value

reset

Play a cinematic file

cinematic

Set crosshair transparency; default is 1.0

cg_crosshairAlpha

Set gravity value; default is 800

g_gravity

Set HUD transparency; default is 1.0

cg_hudAlpha

Set second that dead bodies remain onscreen

ai_corpsecount

Set shellshock duration

cg_shellshock

Set skill level

g_gameSkill

Set weapon knockback power; default is 1000

g_knockback

Show miss distance when hitting NPCs

cg_showMiss <0-1>

Spawn indicated model

testmodel

Toggle AI

g_ai <0-1>

Toggle bullet debug mode

g_debugBullets <0-1>

Toggle bullet marks

cg_marks <0-1>

Toggle console debugging.

con_debug <0-1>

Toggle crosshair

cg_drawCrosshair <0-1>

Toggle ejecting shells

cg_brass <0-1>

Toggle entity bounding boxes

g_drawEntBBoxes v

Toggle fog

r_fog <0-1>

Toggle framerate displae

cg_drawFPS <0-1>

Toggle FX

fx_draw <0-1>

Toggle FX debugging.

fx_debug <0-1>

Toggle FX freezing

fx_freeze <0-1>

Toggle fx. If set to 0, fx will be disabled

fx_enable <0-1>

Toggle game timer

cg_drawTimer <0-1>

Toggle hit debug mode

g_debugShowHit <0-1>

Toggle HUD

cg_drawStatus <0-1>

Toggle HUD and crosshair

cg_draw2D <0-1>

Toggle letterbox format

cg_letterbox <0-1>

Toggle NPC health display

g_debugDamage <0>

Toggle objects and backgrounds

r_drawWorld <0-1>

Toggle objects and NPCs

r_drawEntities <0-1>

Toggle player and AI movement debug mode

g_debugMove <0-1>

Toggle player and AI movement debugging.

cl_debugMove <0-1>

Toggle rendring

cg_noRender <0-1>

Toggle shadows.

cg_shadows <0-1>

Toggle spawning

g_spawnai <0-1>

Toggle subtitles

cg_subtitles <0-1>

Toggle third person view

cg_thirdPerson <0-1>

Toggle vehicle debug mode

g_vehicleDebug <0-1>

Toggle wireframe mode

r_showtris <0-1>

Unknown

testgun

Unknown

debug_tankall <0-1>

Unknown

chain <0-1>

Unknown

ai_nocriticalsections <0-1>

Unknown

cg_skybox <0-1>

Unknown

cg_stats <0-1>

Unknown

cg_noPredict <0-1>

Unknown

cg_selectPlayer

Unknown

cg_tracerChance

Unknown

cg_ignore <0-1>

Unknown

cl_run <0-1>

Unknown

cl_running <0-1>

Unknown

dmflags <0-1>

Unknown

g_changelevel_time

Play Any Level:

---------------

When in a Single Player game bring down the console with the key above

"TAB", and type the following to play any map you want.

Code

Effect

map airfield

Play "Airfield" Map.

map berlin

Play "Berlin" Map.

map brecourt

Play "Brecourt" Map.

map burnville

Play "Burnville" Map.

map carride

Play "Car Ride" Map.

map chateau

Play "Chateau" Map.

map dam

Play "Dam" Map.

map dawnville

Play "Dawnville" Map.

map factory

Play "Factory" Map.

map hurtgen

Play "Hurtgen" Map.

map pathfinder

Play "Pathfinder" Map.

map pavlov

Play "Pavlov" Map.

map pegasusday

Play "Pegasus Day" Map.

map pegasusnight

Play "Pegasus Night" Map.

map powcamp

Play "POW Camp" Map.

map railyard

Play "Rail Yard" Map.

map redsquare

Play "Red Square" Map.

map rocket

Play "Rocket" Map.

map sewer

Play "Sewer" Map.

map ship

Play "Ship" Map.

map stalingrad

Play "Stalingrad" Map.

map tankdrivecountry

Play "Tank Drive Country" Map.

map tankdrivetown

Play "Tank Drive Town" Map.

map trainstation

Play "Train Station" Map.

map training

Play "Training" Map.

map truckride

Play "Truck Ride" Map.

Cheat:

------

dont use + set developer 1 in cheat line

when u modify the *.exe. because u get anoing text on your screen.

yust use +set thereisacow 1337 +set sv_cheats 1 +set monkeytoy 0

and it will work

Cheat activation method for the demo:

-------------------------------------

The cheat activation method for the demo has been disabled for the game

itself (apperently Infinity Ward dislike cheating). now it is neccesary to

add the following to the end of the target line:

" +set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0"

(as usual ignore quotes" Some people have discovered issues in gameplay from

this method, for most it works fine.

Eder Dam getaway:

-----------------

-Hints-

In this mission you might have noticed that sergeant waters shots are

very accurate in fact he very rarely misses a shot, Use this to your

advantage, When he gives you the panzerfaust don’t take it, decline his

offer, after the second or third offer he’ll picks it up and shoots

Bulls eye!!

Stalingrad docks:

-----------------

After you meet Sergeant Borodin, he sends you first to avoid his death,

after you pass the arrive at the second checkpoint wait until he gives

the all clear to get to the ruined building Don’t rush it, if you go

before he’s ready the officer down there classifies you as a traitor

and (Ouch!!)

In this mission, your superiors order you to participate in a suicide

charge, Instead of going forward try backpedaling to the starting point

after going forward a little way,

Traitor!!!

Mp 40 submachine Gun:

---------------------

This is the German counterpart to the Allied Thompson, Use the MP 40

it’s quite accurate and packs a decent punch although the mp 40 doesn’t

have a high fire rate as the Thompson it has a low recoil which allows

you to fire at a target some distance away with decent accuracy

Mp 44:

------

This perhaps, is the world’s first assault rifle, in cod 1 you first

encounter this amazing weapon in the British mission "Pegasus day"

When you see this drop everything necessary to take this

You’ll soon see why

Brecourt: Easy kills:

---------------------

Tossing a grenade into the final courtyard will blow up all the Nazis just

as they spawn

POW Camp: Deadly crossfire:

---------------------------

On the way back, just before you get to the truck, there are three ways to

get back to Foley; the alley closest to you, the alley furthermost from you,

and the alley in between. You can play around with the alleys and their

triggers by running back to the common areas and going down a different alley.

By doing this, your men will get caught in a three way crossfire.

Hidden comment:

---------------

In Burnville (the second map), when you have to go into the church to knock

out the two machine gunners and the antiaircraft fire, do not go to the church.

Instead, stay behind the big tomb with a cross on it and throw grenades over

the wall to where the two machine gunners and antiaircraft guns would be (the

corner of where the walls meet above it). Keep throwing them until someone

says "Way to chuck, Private".

Burnville: Extra machine gunner:

--------------------------------

You can lean from the wall to take out the two MG42S guarding the first flak

gun. Doing so will cause a new machine gunner to spawn, but will cause your

men to charge forward anyway, leading to a huge pile up of bodies and extra

BAR ammunition. Your men will eventually take out the extra gunner.

Boot Camp: Linejumper:

----------------------

Enable cheats to reach the linejumper. You can exit the same window (but you

will just fall to the ground). Using grenades to kill a jumper will stop all

the other jumpers.

Chateau: Two Moodys and Foleys:

-------------------------------

Run through the engagement where two Nazi trucks come up and get yourself

into the chateau quickly. Moody and Foley will not unspawn. They will guard

the chateau entrance with their SMGs. Later, you will have two Moodys and

two Foleys.

Fly through building:

---------------------

Go to the Berlin level. Enable the ufo code. Fly to the other side of the

level, to the big building with all the Nazis in it. Fly towards the back-

right corner of the building. You will enter a blue glitched area and see

the letters "FX" floating in mid-air.

Semi-Auto Sniper Rifle:

-----------------------

In the CARRIDE mission, after you crash the car you find another eventually in a

garage. Kill the 2 Germans in the window guarding the house. After you reach the

car you'll have to cover one of your officers while he hot-wires the car. If you

go upstairs in the house where the car is kept. You will find an semi-auto sniper

rifle (FG-42) to take out the onslaught of Germans on the barricade.

Mystery weapon exchange:

------------------------

The very first Nazi has his Kar98 leaning against a tree. Normally, he picks up

the rifle and shoots at you. However, you can also kill him before he picks up

the rifle and it will still lean against the tree. If, however, you charge past

him and swap your weapon for the Kar98 against the tree before he reaches for it,

he will grab the weapon you left behind, but bring a Kar98 to bear on you. Your

original weapon will still be leaning against the tree. Kill the Nazi, and the

gun he has in his hand disappears.

Ammunition names:

-----------------

Use one of the following entries with the give code to spawn ammunition for the

corresponding weapon. Note: Spawning ammunition for weapons not normally found

in the current weapon will exit the game.

bar (Browning automatic rifle)

bren (Bren light machine gun)

colt (Colt .45)

enfield (Lee-Enfield rifle)

fg42 (FG42)

fraggrenade (M2 frag grenade)

kar98k (Kar98k)

kar98k_sniper (Scoped Kar98k)

luger (Luger)

m1carbine (M1A1 Carbine)

m1garand (M1 Garand)

mk1britishfrag (MK1 frag grenade)

mosin_nagant (Mosin-Nagant)

mosin_nagant_sniper (Scoped Mosin-Nagant)

mp40 (MP40)

mp44 (MP44)

ppsh (PPsh)

rgd-33russianfrag (RGD-33 frag grenade)

springfield (Springfield rifle)

sten (Sten)

stielhandgranate (German grenade)

thompson (Thompson machine gun)

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